A downloadable tool

This project consists in one python addon/script for blender and one python script for unreal engine. Their goal is to transfer instances in blender into unreal, nothing more, nothing less (as for now)

In blender it will appear in the N-Panel and as a searchable operator (F3) and it exports location (and scale) of the faces/vertices in the selected meshes (you will need to apply modifiers) into a text file

In unreal it'll be called via python console or editor of the python plugin and it will read instances data from the text file exported by the blender script and create&compile a blueprint with the instances in a hieraical instanced static mesh component (you can change it in the code for now, if desired)

Download

Download
ExportImportInstances.zip 2 kB

Install instructions

Extract the python scripts, then:

Blender: Install as addon or import and execute into text editor the BlanderExportInstances.py to install the script. It will appear in the N-Panel and as a searchable operator (F3)

Unreal: With the UnrealEnginePython plugin run the script via pythor editor or console, note that you'll need to change the text path to import and the asset path to change where to import it

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